Introduction to Wearable Technology Challenge

Our very last challenge is about Wearable Technology. We had a lecture about senses and it was really interesting for me to see what people are already working on. For instance there is something called Smart Fabric and it has sensors in it. And our lecturer told us about an Australian research organisation called CSIRO which developed an air guitar shirt. The data gets transmitted wirelessly to the computer and because of the position of your arms and hands the computer can analyze and play guitar sounds as if you are actually playing one.

There is also a technology that enables people to call someone without a smart phone. The wearable technology projects the phone keyboard onto your hand and you can press it with your other hand.

For our challenge we got into groups again and had to brainstorm some problems old people and young people could have so we can develop a new wearable technology that can help them.

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Photo May 17, 5 52 11 PM

Technology Research

YouTube already started to make 360-degree videos. People who watch the videos can turn the view 360 degrees so if the video is shot in a room you can see everything. This is extremely exciting because if they develop a sound system that generates the sound/music just as if it is in the recorded room than viewers would have a spectacular watching experience.

Wearable payment is going to be a thing as well soon. You can wear a wristband which will make it possible for the person to pay at cash desks and so on.

There are so many more wearable technologies already in development – Here is a list of 50 gamechangers for 2016.

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Game Concept & MORFO Characters

This week we were meant to develop the concept of our game. We received a couple of characters that we can use to experiment with MORFO and also an example how we can plan our location based game.

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Our idea was to have a leading character in our game which is a zookeeper. Children then go to the animals and listen what they have to say (scan QR code for the purpose of the demonstration when we present our game in class) and they tell their stories and ask the kids questions about the previous animals.

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Here you can see my first attempt of drawing the leading character of our zoo game:

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But unfortunately (or fortunately) someone had a better suggestion.

 

 

Six Thinking Hats & Creative Methods

This week we learned about Six Thinking Hats. The lecturer brought 6 hats in different colours and each hat had a certain task.

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After the lecture we got into our groups and continued working on our location based game. One person decided who gets which hat so not everyone can choose what they are most comfortable or used to. Unfortunately we were just 4 people in our group so two group members had to wear 2 hats but that was not a big problem.

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Overall it was really funny to try this method because people had to stay in their characters. So for instance if you were wearing the black hat you always had to be kind of “negative” and tell everyone about the risks and weaknesses of our ideas. I had to wear two hats – Green and Yellow – Which was very difficult because the green hat alone would have been a difficult task since you are the creative character and have to come up with ideas while also being extremely positive and pointing all the good things out (yellow hat). We also changed hats every now and then so we have a lot of ideas and basic approaches.

After we were done doing the Six Thinking Hats we tried a similar method to the Ideatoons Blueprint because we felt very creative in that moment so we all took a piece of paper and thought about our challenge and drew something that was in our mind related to the game. After a certain amount of time we passed on the piece of paper to the next person and they had to add something and so on. In the end we had 4 pieces of paper with interesting drawings on them and put them in the middle and tried to force relationships between them and how we can extend our drafts and come up with new ideas for our game. We came up with a lot of new approaches that we have not thought of yet, such as game logos and game context.

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Review of Phone Apps & Brainstorming Methods

In this session we reviewed our phone app designs. In the picture below you can see my designs.

app logo designs

  1. Frisbee society app – for meetings and locations (parks)
  2. Multiplayer game messenger – see who is online and what they are playing
  3. Freshly baked bread smell – shows next bakery locations
  4. Cheese app – Price lists of cheapest cheese and were you can get it
  5. Drama society – shows next social events and shows
  6. Locations – pin on maps where you’ve been (traveling)

After we finished reviewing our apps we got into groups of four and had to brainstorm more apps but the task had a little twist on it.

There was this colour wheel with different categories:

colourwheel

And we had to categorize our apps and think about how we can mix the category that is on the other side with our already existing app. So for instance if you have an app that is about shopping then you have to think about a way how you can link the functionality of your app with either food, hobbies, learning, etc.

We had a couple of great and extraordinary ideas but my favorite ones were HotDog and TUNEz. HotDog works basically like Tinder, it is a dating app for dogs but the target audience are dog breeders. There are a lot of similar apps like TUNEz already on the market but we thought it would be great to scan a song of which you want to know the name and then also album information and lyrics so you can sing along (like the Playstation game SingStar).

Synectics

“the fitting together of seemingly diverse elements” .. is how my lecturer introduced the Greek word.

When googling the word this description pops up and I think it cannot be described in a better way: “a problem-solving technique that seeks to promote creative thinking, typically among small groups of people of diverse experience and expertise.”

You should basically use Synectics in planning as well in the idea-generating sessions. Since we had to brainstorm in this session we learned more about it and how we can achieve the most out of the brainstorming process. The key is to not be shy and simply say what is in your mind related to the topic. Risk taking is a key word because you are supposed to express your ideas without having the fear of failure or what people think of you. Every idea can improve or guide the end product and lead to success.

Introduction & Phone Apps Brainstorming

In this session we got an overview of the entire year in form of an approximate timetable and also talked about the assessment. There are 3 different practical design challenges that we have to master:

  1. Mobile App ideas
  2. Contextual Design (+ presentation)
  3. Wearable Technology concepts and model

Additionally we have to keep up a blog where we reflect on all the things that we have learned throughout the module.

After all our questions about the challenges and assessments were cleared we moved on to the first challenge which is about mobile app designs. For this task we were divided into pairs of two and we had to talk about ourselves, hobbies and what we like or not like (just some extraordinary facts that nobody knows). This was not only extremely funny but also helped me getting to know people from my module.

My partner was Dominik and he told me a lot of interesting facts about himself that I would have never guessed! Our next task was to tell everyone else in class what we just found out about our partner and after that we had to think about 6 different apps that could be useful for our partner based on the facts that you just found out about them and design logos for each of the apps.

Here are my notes about what I found out while interviewing Dominik and my first brainstorming process of possible app designs.

Later on I drew an actual phone screen and tried to design each app logo and think about what this app logo does and how it could help Dominik.

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Notes while interviewing Dominik
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First attempt designing each app & their purpose