Group Meeting: MORFO & Putting It All Together

For this group meeting we all already created our animals. We also made an image for Greg The Guide. Here are a few of the images:

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The next step was to animate all of the characters with the MORFO app and implement them in our game. We managed to fix our ARIS game and created plaques for each animal, added an icon to them, set locations and added media to the plaques.

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After that we decided we would just put one animal for each group member into the game and chose the lion, elephant, penguin and giraffe. For the sake of the presentation, we set the trigger of the animals to QR code since we cannot present our game in the zoo and it is easier to demonstrate with QR codes in the class room. (We left Greg’s trigger on GPS and simply enabled the game to be played anywhere)

Capture

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Group Meeting: ARIS Attempt & Text Content

In today’s group meeting we came up with all the text content and detailed game logic for our location based game.

Our idea was to motivate kids to go out more often and explore the zoo. The children got the game on their phones and enter the zoo. Once the player enters the zoo (location defined area), the game can start.

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In the game there is a virtual zoo keeper called “Greg” at the zoo information centre, and in real life there is an actual zoo keeper with questionnaires. Greg then tells the player where to go next (to the lions). All animals tell stories and ask questions afterwards which the player has to get right in order to win the reward – real life zoo keeper gives them food that they can give the animals.

Since we did not have an image for Greg The Guide yet, we used this emoji so we can see it on the map.

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Each of our group members also chose to create 2 animals for the game. I wanted to create a lion and a monkey.

After talking about the game logic and writing the text content we tried to create the game in ARIS.

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Unfortunately we soon realised that we used the wrong objects. Instead of plaques, we used items and we were not able to add media to our animals.

ARIS Basics & Content Creation

In this week’s lecture we learnt more about ARIS games and the platform in general. I set up an account for our group so we were able to try out a couple of things before we actually started to create the game.

At first we were going through the basics of ARIS and learnt more about objects such as plaques, conversations, items and scenes. It is also possible to create quests in your game and users can unlock  content which is really cool and interesting to implement in a location based game, since everything is not straight forward anymore.

We checked out some alternatives to ARIS such as Taleblazer, Scramboo and there is even a company called Locomatrix which is based very close to us but overall I liked ARIS most because of the easy user interface.

After playing around with ARIS we moved on to content creation. Our lecturer informed us about some great apps like MORFO, which makes it possible to animate characters. We got some examples of characters that we used to create little voice-over animations.

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The next thing that we looked into was Aurasma. It is one of the world’s leading augmented reality platforms. I already mentioned Augmented Reality in a previous blog post, so make sure you check it out if you have not already. Aurasma put very interesting content on their website and I liked one video specifically – They experimented with augmented reality at the Disney Star Wars Weekends 2015 and enabled people to engage with certain objects and let them experience augmented reality.

> CLICK HERE TO WATCH THE VIDEO <