PRESENTATION – Location Based Game

Today was the day of our presentation and it was really funny actually! I think we did quite well and gained a lot of experience over the last couple of weeks because we learnt so much about things that I have never heard of such as all the different applications like MORFO, Aurasma and Locomatrix. The entire contextual design area was something completely new to me and we used many different brainstorming methods and techniques that I will definitely use in the future.

Huge thank you to my group members for the enjoyable time and our lecturer for teaching us new methods that we were not aware of yet!

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Group Meeting: Final Touches & Presentation Slides

For the presentation of our location based game we decided to use PowerPoint and Prezi. We met up and talked about how we are going to present our project. We wrote a script and worked on the presentation slides.

This was the first time that I used Prezi and I think it is quite interesting and for sure a great way to present something because not everyone knows about it like PowerPoint. It is especially good for presenting location based games since you can zoom in and out of slides.

We created a zoo map that we can use as a background for our Prezi presentation.

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After that we simply dragged our animals and the guide on the map and put animations on them so we can jump to each of them and show the animated video.

Later on we printed out the QR codes for the presentation and decided who takes which part of the presentation.

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Group Meeting: MORFO & Putting It All Together

For this group meeting we all already created our animals. We also made an image for Greg The Guide. Here are a few of the images:

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The next step was to animate all of the characters with the MORFO app and implement them in our game. We managed to fix our ARIS game and created plaques for each animal, added an icon to them, set locations and added media to the plaques.

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After that we decided we would just put one animal for each group member into the game and chose the lion, elephant, penguin and giraffe. For the sake of the presentation, we set the trigger of the animals to QR code since we cannot present our game in the zoo and it is easier to demonstrate with QR codes in the class room. (We left Greg’s trigger on GPS and simply enabled the game to be played anywhere)

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Group Meeting: ARIS Attempt & Text Content

In today’s group meeting we came up with all the text content and detailed game logic for our location based game.

Our idea was to motivate kids to go out more often and explore the zoo. The children got the game on their phones and enter the zoo. Once the player enters the zoo (location defined area), the game can start.

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In the game there is a virtual zoo keeper called “Greg” at the zoo information centre, and in real life there is an actual zoo keeper with questionnaires. Greg then tells the player where to go next (to the lions). All animals tell stories and ask questions afterwards which the player has to get right in order to win the reward – real life zoo keeper gives them food that they can give the animals.

Since we did not have an image for Greg The Guide yet, we used this emoji so we can see it on the map.

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Each of our group members also chose to create 2 animals for the game. I wanted to create a lion and a monkey.

After talking about the game logic and writing the text content we tried to create the game in ARIS.

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Unfortunately we soon realised that we used the wrong objects. Instead of plaques, we used items and we were not able to add media to our animals.

ARIS Basics & Content Creation

In this week’s lecture we learnt more about ARIS games and the platform in general. I set up an account for our group so we were able to try out a couple of things before we actually started to create the game.

At first we were going through the basics of ARIS and learnt more about objects such as plaques, conversations, items and scenes. It is also possible to create quests in your game and users can unlock  content which is really cool and interesting to implement in a location based game, since everything is not straight forward anymore.

We checked out some alternatives to ARIS such as Taleblazer, Scramboo and there is even a company called Locomatrix which is based very close to us but overall I liked ARIS most because of the easy user interface.

After playing around with ARIS we moved on to content creation. Our lecturer informed us about some great apps like MORFO, which makes it possible to animate characters. We got some examples of characters that we used to create little voice-over animations.

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The next thing that we looked into was Aurasma. It is one of the world’s leading augmented reality platforms. I already mentioned Augmented Reality in a previous blog post, so make sure you check it out if you have not already. Aurasma put very interesting content on their website and I liked one video specifically – They experimented with augmented reality at the Disney Star Wars Weekends 2015 and enabled people to engage with certain objects and let them experience augmented reality.

> CLICK HERE TO WATCH THE VIDEO <

Game Concept & MORFO Characters

This week we were meant to develop the concept of our game. We received a couple of characters that we can use to experiment with MORFO and also an example how we can plan our location based game.

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Our idea was to have a leading character in our game which is a zookeeper. Children then go to the animals and listen what they have to say (scan QR code for the purpose of the demonstration when we present our game in class) and they tell their stories and ask the kids questions about the previous animals.

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Here you can see my first attempt of drawing the leading character of our zoo game:

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But unfortunately (or fortunately) someone had a better suggestion.

 

 

Six Thinking Hats & Creative Methods

This week we learned about Six Thinking Hats. The lecturer brought 6 hats in different colours and each hat had a certain task.

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After the lecture we got into our groups and continued working on our location based game. One person decided who gets which hat so not everyone can choose what they are most comfortable or used to. Unfortunately we were just 4 people in our group so two group members had to wear 2 hats but that was not a big problem.

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Overall it was really funny to try this method because people had to stay in their characters. So for instance if you were wearing the black hat you always had to be kind of “negative” and tell everyone about the risks and weaknesses of our ideas. I had to wear two hats – Green and Yellow – Which was very difficult because the green hat alone would have been a difficult task since you are the creative character and have to come up with ideas while also being extremely positive and pointing all the good things out (yellow hat). We also changed hats every now and then so we have a lot of ideas and basic approaches.

After we were done doing the Six Thinking Hats we tried a similar method to the Ideatoons Blueprint because we felt very creative in that moment so we all took a piece of paper and thought about our challenge and drew something that was in our mind related to the game. After a certain amount of time we passed on the piece of paper to the next person and they had to add something and so on. In the end we had 4 pieces of paper with interesting drawings on them and put them in the middle and tried to force relationships between them and how we can extend our drafts and come up with new ideas for our game. We came up with a lot of new approaches that we have not thought of yet, such as game logos and game context.

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