Group Meeting: ARIS Attempt & Text Content
In today’s group meeting we came up with all the text content and detailed game logic for our location based game.
Our idea was to motivate kids to go out more often and explore the zoo. The children got the game on their phones and enter the zoo. Once the player enters the zoo (location defined area), the game can start.
In the game there is a virtual zoo keeper called “Greg” at the zoo information centre, and in real life there is an actual zoo keeper with questionnaires. Greg then tells the player where to go next (to the lions). All animals tell stories and ask questions afterwards which the player has to get right in order to win the reward – real life zoo keeper gives them food that they can give the animals.
Since we did not have an image for Greg The Guide yet, we used this emoji so we can see it on the map.
Each of our group members also chose to create 2 animals for the game. I wanted to create a lion and a monkey.
After talking about the game logic and writing the text content we tried to create the game in ARIS.
Unfortunately we soon realised that we used the wrong objects. Instead of plaques, we used items and we were not able to add media to our animals.