Wearable Technology – Pillbox

For the last challenge I decided to develop the pillbox since I think it is very useful for old people and I know from personal experience that a lot of people forget about taking the right amount of pills at the right time and this device takes care of all those issues!

In the picture below you can see the pillbox and an additional wristwatch.

description and pillbox

Old people can take this box to the doctor and he/she puts the right amount of pills into each container. There is one container for every single day of the week. Doctors also can program an alarm so that the pillbox reminds the person to take the pills. The speakers are for the alarm and they also read out the text that is displayed on the touchscreen. On the touchscreen the person can read what day/date it is and general information such as weather, news but also personal information (events, other alarms etc). Buttons make it possible to interact with the content on the screen in case the person does not like to use the touchscreen and there is also a button to turn the device on/off.

In case the person is not in the room or simply does not hear the alarm that is coming out of the speakers of the pillbox then there is a wristwatch that is connected via WiFi and the alarm also goes off on the wristwatch (vibration/sound).

To the best of my knowledge there is no such device on the market yet, however a lot of non-digital pillboxes are already out there. The wristwatch is a great addition to this technology since it makes it almost impossible for an old person to miss the alarm to take the pills.

Pretty much all of the functions and ideas are already out there but nobody has combined them in this way yet and I think it would help a lot of old people. Overall this technology is quite affordable and it will not take long time until it is on the market because of its simplicity.


9×9 Grids

This week we carried on working on our Wearable Technology challenge. The lecturer told us to fold a paper so we have 9 fields. After we have done that each person in the group drew 3 ideas of wearable technology in the top row of their piece of paper. After you are done, you put the piece of paper in the middle of the table and someone can take it and extend your ideas in the second row and add comments/features.

We focused on the older generations and took our mind maps from last week and thought about additional problems old people could have trying to analyse morphologically. We went through all the different senses and situations and technologies that can help.

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I liked one idea quite a lot and that was the ‘pill box’. It reminds old people to take their pills (right amount and right time).

Introduction to Wearable Technology Challenge

Our very last challenge is about Wearable Technology. We had a lecture about senses and it was really interesting for me to see what people are already working on. For instance there is something called Smart Fabric and it has sensors in it. And our lecturer told us about an Australian research organisation called CSIRO which developed an air guitar shirt. The data gets transmitted wirelessly to the computer and because of the position of your arms and hands the computer can analyze and play guitar sounds as if you are actually playing one.

There is also a technology that enables people to call someone without a smart phone. The wearable technology projects the phone keyboard onto your hand and you can press it with your other hand.

For our challenge we got into groups again and had to brainstorm some problems old people and young people could have so we can develop a new wearable technology that can help them.

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Technology Research

YouTube already started to make 360-degree videos. People who watch the videos can turn the view 360 degrees so if the video is shot in a room you can see everything. This is extremely exciting because if they develop a sound system that generates the sound/music just as if it is in the recorded room than viewers would have a spectacular watching experience.

Wearable payment is going to be a thing as well soon. You can wear a wristband which will make it possible for the person to pay at cash desks and so on.

There are so many more wearable technologies already in development – Here is a list of 50 gamechangers for 2016.

PRESENTATION – Location Based Game

Today was the day of our presentation and it was really funny actually! I think we did quite well and gained a lot of experience over the last couple of weeks because we learnt so much about things that I have never heard of such as all the different applications like MORFO, Aurasma and Locomatrix. The entire contextual design area was something completely new to me and we used many different brainstorming methods and techniques that I will definitely use in the future.

Huge thank you to my group members for the enjoyable time and our lecturer for teaching us new methods that we were not aware of yet!

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Group Meeting: Final Touches & Presentation Slides

For the presentation of our location based game we decided to use PowerPoint and Prezi. We met up and talked about how we are going to present our project. We wrote a script and worked on the presentation slides.

This was the first time that I used Prezi and I think it is quite interesting and for sure a great way to present something because not everyone knows about it like PowerPoint. It is especially good for presenting location based games since you can zoom in and out of slides.

We created a zoo map that we can use as a background for our Prezi presentation.


After that we simply dragged our animals and the guide on the map and put animations on them so we can jump to each of them and show the animated video.

Later on we printed out the QR codes for the presentation and decided who takes which part of the presentation.


Group Meeting: MORFO & Putting It All Together

For this group meeting we all already created our animals. We also made an image for Greg The Guide. Here are a few of the images:



The next step was to animate all of the characters with the MORFO app and implement them in our game. We managed to fix our ARIS game and created plaques for each animal, added an icon to them, set locations and added media to the plaques.


After that we decided we would just put one animal for each group member into the game and chose the lion, elephant, penguin and giraffe. For the sake of the presentation, we set the trigger of the animals to QR code since we cannot present our game in the zoo and it is easier to demonstrate with QR codes in the class room. (We left Greg’s trigger on GPS and simply enabled the game to be played anywhere)


Group Meeting: ARIS Attempt & Text Content

In today’s group meeting we came up with all the text content and detailed game logic for our location based game.

Our idea was to motivate kids to go out more often and explore the zoo. The children got the game on their phones and enter the zoo. Once the player enters the zoo (location defined area), the game can start.


In the game there is a virtual zoo keeper called “Greg” at the zoo information centre, and in real life there is an actual zoo keeper with questionnaires. Greg then tells the player where to go next (to the lions). All animals tell stories and ask questions afterwards which the player has to get right in order to win the reward – real life zoo keeper gives them food that they can give the animals.

Since we did not have an image for Greg The Guide yet, we used this emoji so we can see it on the map.


Each of our group members also chose to create 2 animals for the game. I wanted to create a lion and a monkey.

After talking about the game logic and writing the text content we tried to create the game in ARIS.


Unfortunately we soon realised that we used the wrong objects. Instead of plaques, we used items and we were not able to add media to our animals.